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>> No.632139 [View]
File: 65 KB, 610x342, 150210_BlenderPixelArtShader.jpg [View same] [iqdb] [saucenao] [google]
632139

>>632136
I thought it was something like pic related.
I was following one dev blog and he was using white meshes with really strong AO to turn them into sprites and then just colored them. I thought it was cool way to get around bad pixel art skills.

>> No.564959 [View]
File: 65 KB, 610x342, 150210_BlenderPixelArtShader.jpg [View same] [iqdb] [saucenao] [google]
564959

Yeah, but its a pain in the ass to setup, I'm using it for a game im devving, after I finish the game, I'll probably remake it into a proper application, cause currently, it sucks ass and I think it can't use more than 5 colors, which sucks too, I really love nice gradients.

>> No.532811 [View]
File: 65 KB, 610x342, 150210_BlenderPixelArtShader.jpg [View same] [iqdb] [saucenao] [google]
532811

>>532797
This was the best I could find at the moment.
http://www.cgchannel.com/2015/02/this-free-blender-shader-turns-3d-models-into-pixel-art/

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