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>> No.911766 [View]
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911766

>>911694
>Why didn't you make face features on alpha planes to make them independent from head topolpgy and easier to work with?
You mean planes with transparency? Because the platform doesn't support shaders with transparency.
Also I did it this way because that's how I know how to do it, simple as. I think it would be pretty noticeable from up close if I had planes floating above the mouth area like I did with this blush mark.

>>911681
That's just poly modeling, have front and side reference pictures of a super deformed figure and make a character.
Characters have pretty standard topology with loops. Honestly just learn how to model in general.

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