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>> No.743286 [View]
File: 2.96 MB, 833x902, long_hair-8.webm [View same] [iqdb] [saucenao] [google]
743286

>>743262
>>743282
And here's a look at one of the complex strand rigs I'm experimenting with. The hair is broken down into bunches of strands controlled by 1 complex rig strand.

The rig strand is a single bendy bone, with deform bone segments following it. The tip controllers move the big bbone, and then there are tweak bones down the length that offset the deform bones from the big bbone. There's also a twist and ease out controller at the tip. It's a bit too visually complex right now, and I think 3 per side would be enough instead of 4.

Currently, its a bit too clumpy. I'm looking at making it so each individual strand has its own bbone that lets it be offset from the big strand. This would let it be spread out more organically. There could also be deform bones that are interpolated between the big control strands. Lots of options when you are quickly generating with scripts instead of making it by hand.

This rig is aimed at giving a lot of control fro still poses. Its not really intended for animation, but with the right controllers something like this could work (I don't really do animation.)

Anyhow, thank you for reading my blog.

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