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/3/ - 3DCG

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>> No.750856 [View]
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750856

Stylized is easier because it's just a simpler abstraction than "realism", which is of course yet another level of abstract garnered from reality. The simpler you go, the easier it is in terms of skill input. As in terms of creativity, I would argue that the laws of reality dictate how creative you can truly be, meaning the freedom to do what you want with the subject at hand is limited the further abstract you go. Stray too far from reality, and your "realism" becomes uncanny. Use too much creativity and laxness in your subject, and it becomes alien and foreign in poor formation.

/3/ will have this debate over and over, repeating until the end of 4chan itself simply because you are mediocre. You can't accept hard truths. It does not matter what you personally think, shitposter. Your intelligence does a disservice to /3/ and you've brought down the posting quality of this board with your pathetic, I repeat: Pathetic thread topics which you know are purposely incendiary. But you really do believe stylized is harder, and of course there's no way I could ever change your mind because your mutt brain can't handle it. So you'll sit and respond in a shitpost, and I will ignore it because I hid the thread like usual. You have absolutely no counter to this position, and if you think you do then you've garnered my contempt for not having some self awareness.

>> No.747269 [View]
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747269

>>747012
I try to refrain from posting in the generals, wips, and the ask question threads in order to give those that are actively contributing on the board, space from my criticism. However I do like to lurk sometimes, read questions, and post answers to those that aren't getting the help they need. This discussion about tablets has gone on long enough. It just takes a simple look at which one is more arduous.

Can you sculpt without a tablet? Yes. I do it every day, usually by using the move tool in zBrush to reposition areas I dislike in the current sculpt. It just saves time, it's less annoying than using a stylus for large amounts of time to move tiny fractions of a pixel. But is using only a mouse more efficient than using a tablet? I would have to say no, for one simple reason: your input for output. The input you use is energy, which is your clicking and dragging a mouse. Scribbling with a stylus is exponentially easier to make larger, more varying amounts of detail, multiplied the more abstract in the pipeline you go. For instance, I would argue a mouse can be used solely in the production of an AAA character if the artist uses a base mesh, or models one in Maya/3DS/Blender package. By doing this you would only need to reposition bone structure, body sizes, and more macro details in order to have a completed highpoly. This pipeline can be done in a reasonable amount of time. But to make a character from scratch (like I often do), from a sphere (good practice), it is painful to use only a mouse. A mouse does not have pressure sensitivity, it only operates in a 1 or a 0. Binary. With a stylus (tablet), you operate between 0-1, meaning at every level you work in analog, a more "organic" workflow. When push comes to shove on a mouse you will need to change pressure sensitivity, change brush width, change your settings much more than with a stylus, all because of pressure sensitivity. (continued)

>> No.742818 [View]
File: 36 KB, 600x600, duckduckpoo.jpg [View same] [iqdb] [saucenao] [google]
742818

2D and 3D are just abstractions for conception. By letting go the semantics of '2D' and '3D', you find underlying principles that are needed to create strong, "traditional" art. Many people become confused and talk about modern art not needing these principles, "it's abstract!" they cry out. But all art is just stylization of reality, you cannot escape it, you exist within it. By understanding that all art benefits from the root principles of reality, you will know that 2D and its toolsets are not the same as knowing the components that make the toolset up.This same understanding applies to 3D, they are both separate classes that just hold overlap to one another, but the underlying skillset is found as a foundation beneath them.

You do not need to know 2D to create beautiful 3D. You need to know what lies beneath both, which is separate to knowing either. As a caveat I would argue it doesn't hurt to use whatever path you can to become the best you can be, but there is no rigid linearity you need to follow to become great.

>> No.737986 [View]
File: 36 KB, 600x600, duckduckpoo.jpg [View same] [iqdb] [saucenao] [google]
737986

>>737982
You don't even go down that route. You make your own space and crush those who try and derive and diminish you. I'm so disgusted by your defeatism that I feel like this emotion extends far beyond just you and encompasses the entire populace of the lower classes. Even the upper classes I have a distinct disgust for, everyone seems so weak and pitiful it makes me want to vomit.

Sorry. Off topic. You don't make money through Fiverr, you make your own course of action and create. 2D, 3D, both can entirely set you free from waging and you choose to try and compete with 95IQ pajeets and alcoholic ruskies for pennies on the dollar through clients who don't even know the concept of manners nor intelligence?

What is wrong with you?

>> No.737372 [DELETED]  [View]
File: 36 KB, 600x600, duckduckpoo.jpg [View same] [iqdb] [saucenao] [google]
737372

>>737356
Go away, /ic/ky. The difference between /3/ shitposters and /ic/ shitposters is that /3/ gatekeeps while /ic/ revels in their failure and depression.
>PYW
>PYW
>PYW
Please stop embarrassing yourself. If you really wanted to learn zBrush you would fucking do something about it, called googling. If you were smart you'd take relativity into account and search for sites similar to cgpeers. If you were adaptive you'd google "zbrush indepth tutorials" and etc and look for the best recommendations. But you're not any of those, you came here asking to be spoonfed. Well that's the difference from faggots like you and anons on here, /3/ users actually care about the level of quality and will only tolerate mediocrity and abominations if they're actually trying. Don't bring your degenerate, filthy crab mentality here. Just go away if you won't even put a modicum of brain effort into what you do. Hope ya kill yourself.

>> No.737337 [View]
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737337

>>737336
You can do anything, fren.

>> No.737335 [View]
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737335

>>737314
>I don't take myself too seriously you know. If game deving doesn't work, it'll not take me down, far from it. I'm cool with how my life is right now.
Not him but this is why you'll fail. In fact I do hope you fail. Pissants like you are all flocking to game development, thinking you'll make it rich. Your egotistical attitude is entirely fueled by your careless and nonchalant attitude that every single mediocrity from normalic types of folk has - apathy.

I suggest you to realize very quickly that in order to make a game by yourself, like I too am doing, you must have a passion. You don't seem to have passion and if you do it's hidden deep inside you by an alien non-empathic disfigurement. To succeed beyond others you must have passion, the will, and the discipline to enact such mastery. You write like you're a retard who thinks he can accomplish everything, instead of a determined pupil of skill who thinks he can accomplish everything.

That's the difference between you and someone who will make it, the hunger. You fucking nigger.

>> No.734475 [View]
File: 36 KB, 600x600, duckduckpoo.jpg [View same] [iqdb] [saucenao] [google]
734475

I can't tell you what tutorials are the best, just that I'm self learned as well. I'd argue you need to dissect and interpret someone elses scenes to learn faster, which is what I did. Study and copy their scenes either on a 1:1 or create a homage to it. This way you not only get a feel for what you are doing wrong, you are also seeing if you can do it better than him each step of the way. Since lighting is the most important for a feel of the scene I would argue that you should create a single environment and then study the philosophy of rendering lighting, as that's what makes Arch Vis work so great. It will go like this in your learning process:
>scene creation
>material creation
>lighting
>perfecting lighting
>perfecting settings
All I can really give you but that is a pretty picture you posted and I love to look at pretty things.

>> No.733311 [View]
File: 36 KB, 600x600, duckduckpoo.jpg [View same] [iqdb] [saucenao] [google]
733311

>>733256
Look at your hand size along with the pectoral , it makes the person look male. I'm assuming this is a female (female) so you might want to fix that.

>> No.733309 [View]
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733309

God has answered my call to make the lazy newfags suffer.

>> No.728919 [View]
File: 36 KB, 600x600, duckduckpoo.jpg [View same] [iqdb] [saucenao] [google]
728919

Headus UV Layout is still one of the best uv unwrapping elements you can have in your pipeline. Even after all this time the guy still has made some of the best comfy unwrapping possible, even if on accident. The reward for slapping spacebar to see the island unfold has to be one of the most rewarding dopamine hits you can get from a successful unwrap.

>> No.728844 [View]
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728844

>>728829
This entire image spawns the concept of Adobe Death Squads in a dystopian future where corporatism has gone bad, and I'd love to see some kind of cartoon or series be made about it. Imagine Mcdonalds PMCs breaking down your door because you broke your five year loyalty pledge with breakfast at Burger King.

>> No.728284 [View]
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728284

>Because the user limit has been reached you are unable to send invites at this time.
I would if I could lads. Sorry.

>> No.726916 [View]
File: 36 KB, 600x600, duckduckpoo.jpg [View same] [iqdb] [saucenao] [google]
726916

Lost an entire project, over a week of data and time. I never saved copies or remet scenes so now I always make two extra copies, one a save file and one a remet once I'm done for the day. You can't be too certain.

>> No.724222 [View]
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724222

>>724219
Good materials, correct lighting, yes both are essential. But he's compositing the shit out of his image. Blur, noise and grain, bloom, and seemingly half resolutions, you're able to get away with a lot more when half the picture is edited whether inrender or through photoshop. I'd like to see him make something photorealistic in a sunny/overcast clear photo. It's a well done job but it's almost like missing the point to the spirit of photorealism. We have HD cameras in our phones now, make HD realism.

As for what he did he made realistic soft light bounces on the character. This is easy enough. On top of that he has decent skin materials which add to the realism. You can notice all sorts of imperfections in the renders, but again they are hidden by well done compositing and render effects. Again, it's all just to mislead your brain from noticing the uncanny. It's moreso a skillful masquerade. Still well done though.

>> No.724061 [View]
File: 36 KB, 600x600, duckduckpoo.jpg [View same] [iqdb] [saucenao] [google]
724061

>>724051
>not good for animation
Gigantic faggot who can't appreciate CAT. If you work in quick prototyping for games 3DS Max is better than all the other pipelines I've found, except maybe Modo. Other than that, it's still good for game development.

>> No.724059 [View]
File: 36 KB, 600x600, duckduckpoo.jpg [View same] [iqdb] [saucenao] [google]
724059

I would tell you but if you were any good or experienced you would already know. You're very rude without warrant so I'm going to be rude back. Sucks to suck, faggot.

>> No.724057 [View]
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724057

>>724007
>graduate
Did you really pay for a degree? You should know by now to sculpt 14 hours a day as a neet from home. Going to school for art is really from day one, pre-day one (orientation), you're supposed to be networking, socializing, making connections. You can learn more in an hour from downloading tutorials on CGP than a week in school. However, the past is the past so now I ask you did you make connections? I have a friend who went to CalArts and is pretty shit at animating, but he's really good at connections. He's already interned twice at various midhouse studios and is probably going to find something in Texas though it's only because of his connections. School is connections, you shouldn't be asking /3/, you should be asking the alumni and counselors where to go from here. Where did you go to school and how muh did you pay?

Is that your work in the render? Where's your character studies?

>> No.723556 [View]
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723556

I can relate to you very much, and for the reasons that are likely similar to my own I avoided sculpting because I was scared. I was scared I wasn't good enough, I read thread after thread on Polycount and the like which discussed the complexities and difficulty to sculpting. I read about artists stating that drawing would be a necessity to gain intimate knowledge about shaping, silhouettes, and anatomy. I felt very meek and pathetic, and for those reasons I put my all into hard surface, animation, and environmental creation. If I wasn't going to be able to make characters without a few years under my belt, I decided it wasn't worth it.

As my skills developed I learned fast. In two weeks I could animate to the quality of combat arms. In three months I was at Call of Duty 4 levels and consistently interacted with friends on FPSBanana to collaborate. Eventually I picked up hard surface, and while it took a year to get to AAA professional level I was very lazy. I thought there's no way, I have no schooling. No real, serious mentors. And yet I persisted. Within a year and a half I was texturing and modelling at an AAA level, better than what some of these companies were putting out at the time. And yet still I felt inadequate. Character art was something I wanted to do since childhood. Creating art and movies, tv shows, and games was what I have always wanted to do. Yet for the life of me I was paralyzed with fear of just making characters. Too much work. Then in 2017 I went through life changing trauma and after it all settled down and got better I decided to just say fuck it, I'm going to die anyway, I'll try to make characters. I bought a tablet with a screen, because fuck retards saying that a screen isn't necessary or needed, went to cgp, and started sculpting. In three days I was able to put together a full bust from a sphere. In a week I could make stylized characters. In two weeks I made professional stylization. In a month I made my first attempt at realism.

>> No.723293 [View]
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723293

>>723292
Good market if you go quantity 90% quality > 100% quality. The mindset of good enough will win as long as you flood them. In my opinion putting your models on every marketplace you find responsible enough will ensure the trickle compensation. Currently pulling around 300 a month for some old AAA tier assets that I threw on there and they originally were pulling close to a thousand a month for a little over a year. Even if in 3-5 years they only pull in 50 a month I don't care, it was worth it.

But I am good at what I do so mileage may vary. (characters, kf animation, and hero props).

>> No.723221 [View]
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723221

>>723123
Gigantic brainlet take and it's why /3/ needs to be purged of all weakness.
>>723109
Cgpeers, brainlet. 14 hours a day sculpting. If you have 130+ IQ you will proliferate into a professional quality in half the time it takes someone with a lower IQ. If you have 140 or higher you develop even faster.

>> No.723219 [View]
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723219

If you want a more professional setting go to polycount or another site like it. Criticism and critique happen often enough here, but /3/ is for banter and butthurt only, you pathetic faggot. I don't like you or any other person who came after 2007 because I came to 4chan in that year. I expect every single anon here to continue the trend with a holistic outlook to how they operate around these parts. You want a hugbox go to Discord.

>> No.722290 [DELETED]  [View]
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722290

>>722287
I was going to post a dicpost but I decided against it. This is a relatively easy problem at hand, and you should be ashamed for asking. However, just continue tinkering around and Googling, you'll find your answer soon enough. Do not back talk me or there will be hell to pay.

>> No.722108 [DELETED]  [View]
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722108

>>722103
See, this is the issue with coddling pondscum retards who can't figure out direction and directive in their life. It's as though they have no grasp of philosophical concepts or abstraction, as though there is no point to doing, to being. It's babbies first nihilism and you can fuck off back to rebbit and upboat Rick and Morty. You see some nice artwork and you say to yourself, "gee, that looks like fun!", so you then hype up a vague notion that you can somehow become an artist or 3D creator, besides the fact that you live a realitively mundane and directionless life. You dabble here, you dabble there, but ultimately you have no purpose in 3D because to you, it's just a way to pass the time. "Maybe I could get a career in 3D" you think to yourself, and yet you drop it after a few moments to go on to the next novel idea your incredible mediocrity lends you to think of. You have no purpose in 3D because you have no purpose in life itself. If you knew 3D or art was for you, you'd set aside such ridiculous shitposts and dedicate time to learning and homing your craft.

You are a fucking disgrace.

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