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>> No.567435 [View]
File: 28 KB, 173x193, what.png [View same] [iqdb] [saucenao] [google]
567435

Trying to texture paint in blender 2.78c, but i'm getting these weird projection issues, anyone know a solution? I'm not talking about the edge of the circle, just the fact that it's completely ignoring part of it.

>>564115
In games specifically, they use a combination of normal, specular, and diffuse maps to create that effect. It's mostly the normal map that does the heavy lifting. Most engines don't support things like edge splitting.

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