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>> No.907559 [View]
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907559

I tihnk i got it looking like something out of risk of rain. toon shaders with tonemaps. I could enable rimlight or colored edges as well.
I can't figure out how to make IK solver that respects joint limits. The shoulder for example is 2 elements, one rotates in x axis, the other z. The moment i disable one joint axis the IK goes out the window. Hence the wonky, manually keyed arm movements.

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