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>> No.660225 [View]
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660225

>>659958
So I decided to follow your advice (thinking it'd just take an hour or so to change) and because of my own stupidity, all the skinning on the original mesh broke beyond repair. So since my early deadline's approaching, I'm going to leave it as is for now. I have two weeks to polish this project after tomorrow so I'll have another look at it then. However, because now the horns are in a different place on the head, the intersection between the head mesh and the horns isn't as bad as it was. That was why I combined them in the first place. So if I do fix this, It will be easier to adjust in the future.

>>660159
Not that guy but here's an example of what I did with my Axe. In essence you just move overlapping pieces to the side by 1 in UV space. Though in my experience overlapping UVs only caused issues when baking. Also please don't judge my terrible UVs, I was in a hurry and just let the Algorithms handle it.

>>660192
Are you doing tests to see if your buildings look good for their intended purpose? it could very well be a lot of the work and detail you're putting in now just doesn't show up, or is too noisy to work.

Also, have you looked into using a texture atlas to help with your skyscrapers? If you use them cleverly it could save you time texturing.

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