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>> No.973718 [View]
File: 105 KB, 516x739, Normals view.jpg [View same] [iqdb] [saucenao] [google]
973718

>>973691
Hmmm. Not sure then. Maybe it's something stupid like you have vertex colors or something on it.
What does your material nodes look like? You probably don't have anything wild going on, but it might help to look.
It might also help to look at one of the fucked up towers in edit mode with the normals overlay on. Just in case they ARE inverted, but recalculating didn't fix it.

>>973700
It's not "bad" to use your imagination, but using reference helps reinforce your imagination. It fills in those blank spots where your mind is just like "I'm imagining a face", and makes it more concrete and tangible. Like sure, you know what a face looks like, but do you really? It's that kinda thing.
Knowing and seeing are two different things. It's the difference between feeling things out in a sculpt/drawing until it starts to resemble what you want to make, and actually making the thing you're wanting to make.

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