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>> No.959865 [View]
File: 1.42 MB, 582x440, rutoButtJiggle.webm [View same] [iqdb] [saucenao] [google]
959865

>>959807

>> No.939181 [View]
File: 1.42 MB, 582x440, rutoButtJiggle.webm [View same] [iqdb] [saucenao] [google]
939181

>>938981
Yes It's for real time. I have not implemented jiggling, but my plan is that I first have the 1 joint moving the main mass of the cheek on it's own. Either baked or dynamic wobbling will give the ass some depth, and that effect with translate into meshes for clothes.
For fine jiggling there's soft body deformation solutions out there I'm going to explore. I've also made pic related. This is 9 joints sitting on the surface of each cheek. Each one is dynamic so supposedly you could push in some parts and not the other, and that too would deform clothe meshes.
>>938995
That's not me. The very first anon to reply to that post asking to see the bones and shapes is me.
My guess is it's mostly shape keys. For most situations that's probably the best option. If your character is going to have different outfits you want as many bone drivers as possible. The anus itself could be best and most easily animated with shape keys, but then no dynamics and no interchangeable meshes like clothing or accessories. I guess for like butt hole decorations, piercing's? idk. I am still puzzling over my own sexual game play, if it's going to be static animations, dynamic animations, maybe some completely RT experience? idk

>> No.923651 [View]
File: 1.42 MB, 582x440, rutoButtJiggle.webm [View same] [iqdb] [saucenao] [google]
923651

post work chode

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