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>> No.577129 [View]
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577129

>>577124
>Link your game then loser.
You're probably literally a teen.
No I'm not linking the game because it's not a crappy game I'd like to associate with 4chan.
Certainly not over petty arguments with someone so brainless that they don't understand how little effort it is to actually make your own engine or that understands how to make a basic renderer.
I'm amazed that you'd even dare mock anyone with that game. Shit just look at this. Maybe slap some HDR on that shit? or tune the effect to something that's decent.
Also what's with the resolution on the icon?
This is a perfect example of a lazy game where you excuse it by claiming it's a "style". I'm not saying this style couldn't work but the execution is just horrid.
And that's ignoring what you'd call the "gameplay" of this turd. There's so many weapons yet no enemy design whatsoever.
Why do you call this a game?
>>577127
No it's not like that at all. The apt analogy would be that you're not a pianist if you play on a digital keyboard that mutes your keypresses unless you press the right keys in sequence.
>I repeat, our time is limited. It's not laziness.
Anon if you didn't have these engines you wouldn't release the 'games'. Google for "[insert engine here] games". Go down the list. Skip anything that doesn't have large money (and time) behind it.
It's fucking crap. Even games that are big and successful are just big and successful. They're often very far from realizing their potential.

If you're advocating using an pre-made engine in the manner that these people use it you're not a serious game developer. You're just someone who wishes to push his content out there to achieve a sense of accomplishment rather than producing something nice.
This really is the equivalent of flash games. Flash games weren't always bad. But they were low effort and it showed. The low effort is why you get people commenting like >>573475
It's been a thing since unreal. You're all hacks.

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