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>> No.949080 [View]
File: 511 KB, 2332x3879, normal transfer cards.png [View same] [iqdb] [saucenao] [google]
949080

>>949065
oh I was expecting a 3M+poly triangulated mess so you actually exceeded my expectations
I still would hate to rig or animate it or use it in a game though
you could probably get away with rigging it for some poses and renders etc.
but then again I'm unreasonably autistic when it comes to topology for some reason, I always manually retopo my sculpts, zremesh or quadremesh just don't do it for me

>>949068
I wish I had that mentality, I end up scrapping so much shit just because of minor issues.
looks good though, would you try and keep the fur look in VRC though? I never see passable fur in VR unless it's on some very poor avatar with 100k hair cards or some expensive as fuck shader.
It seems pretty difficult to get stuff like that to blend into the mesh without using flat shading or weird normal transferring tricks (pic related) I've tried it myself but it never seems to look right

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