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>> No.496633 [View]
File: 480 KB, 350x550, coalition3.gif [View same] [iqdb] [saucenao] [google]
496633

>>496629
yeah.. making uvs like that require you to anticipate where the texture is going to be and its fine for flat shaded textures like that but when you want to do complex shading it just becomes too hard to guess the shape of your model from you UV and you just start twisting your mind.

they're not reall overkill (they allow me to make pretty stuff), only if you want to make the models like they were made at the time.

this character in the pic has a real uv like those n64 uvs, but i still painted it on the mesh like the other, i think is just way more fun.

>> No.465801 [View]
File: 480 KB, 350x550, tumblr_mli2a8auCF1qig1uqo2_400.gif [View same] [iqdb] [saucenao] [google]
465801

I got a question.

what game engine supports megaman legends styled graphics? flat colors.

Hopefully unreal engine 4 (does it?)

Lastly, I've made a model in blender, how exactly would I go to make it look like pic related?

if there is a guide to all of this for blender and/or unreal, that would be very useful.

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