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>> No.963615 [View]
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963615

>>963614
so basically i am trying to make a wire that has cloth physics, so it can collide with things during animations

so
string of verts -> cloth modifier -> skin modifier (to give the wire thickness)
this doesn't work because, because collisions won't work on a string of verts that has no faces

string of verts -> skin modifier -> cloth modifier
now collisions work... but now the wire no longer keeps it's round shape. the cloth simulation makes it collapse in on it self like a hoodie sleeve

so i was thinking
string of verts -> deform mesh -> skin modifier
then second object
strip with faces that has cloth simulation -> plug it into deform mesh on the vert string and boom it doesn't matter the strip gets messed up by the simulation since i will hide it, and the wire now has physics while the body of the wire keeps a perfect round shape

i just tried it and it's working! i'm truly a galaxy brain. turns out the deformed mesh has to be 3d and encompass the deformed mesh.

but still.. this is convoluted as fuck, i wish there was less retarded way to do this

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