[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.588016 [View]
File: 663 KB, 1916x1080, I tried.png [View same] [iqdb] [saucenao] [google]
588016

>>588013
I have no idea how to show the topology properly, so I just have what I have on the left. Right shows off what the shader loos like proper. And now that I see it this way, I think it might have something to do with how the faces are interpreting shadows. I have no idea how to go about this. Anyone have ideas?

Navigation
View posts[+24][+48][+96]