[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.783911 [View]
File: 736 KB, 2403x783, 1594513145214.png [View same] [iqdb] [saucenao] [google]
783911

>>783852
Unfortunately, I can only get Material ID to work on regular objects, not volumes. I have a scene with one large sphere, two small spheres, and a smoke domain / emitter. It doesnt make a difference if the emitter is hidden or not since the sim is already cached

On the material I set the pass index to something other than 0 then I enable object / material passes in view layer properties. For a test I set both the large sphere and the flames to the same material pass index, 3, saying that they should both be visible when i solo them with the viewer. Only the sphere turns white.

I repeat the test, this time with object ID, setting object properties->relations-passIndex to 3, re-rendering, setting up the objectID indexOB node with the mask and soloing it. Same result.

Seems like volumes are unsupported for cryptomatte and material id and object id. Am I messing up somewhere?

Navigation
View posts[+24][+48][+96]