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>> No.658740 [View]
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658740

Added another building type, this time something shaped different than the rest. Should be a good "main" building to use as a focal point. I'm playing around with light strips too to spice them up. I think it'd be cool to take the skylight on the top and have advertisements and stuff on it. Then *maybe* some ads or banners going up and down the light strips on the sides. Also added some lights to one of the really basic buildings from last time and it really brought it together.
Gonna be working on more "main" buildings next.

I've got some concepts in my head for vehicles and personifying the setting, but that'll come later. I think it'd be cool for the culture to be pretty enamored with holograms. So you could have a robotic prosthetic arm, but a hologram on top to make it look like a regular arm, or something ridiculous like a tentacle or something. Then different accessories for clothing could augment a person or vehicles. Like a biker gang could have holographic horns on their helmets, and their bike could turn into a horse or something. Of course holograms and stuff for advertising, but I like the overall concept of things being different than what they seem.
It's still a while away before I make any concept stuff for it, but I think it could be neat to explore.

>>658730
Glad to see you got the face normals fixed. Shame it's such a ridiculous process. Does Blender export shapekeys normally without subsurf? Seems kind of stupid you can't export with both.

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