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>> No.704492 [View]
File: 2.28 MB, 1030x720, 2019-10-10 21-02-26.webm [View same] [iqdb] [saucenao] [google]
704492

Hey guys I'm a big Mario64 autist and N64 graphics nerd so if you have any questions on what an actual N64 game could be capable of I can probably answer most questions.
Many people here seem to be under the assumption that you need to reuse textures a lot and have to be super limited on triangles.
While you do need to try and optimize space and keep texture sizes in mind, you don't have to be as conservative as a lot of early devs were. For example here is an level I made for mario64 where I feel like I got a lot of detail and variety out of my textures. With certain UV mapping (N64 supports mipmapping and multitexturing btw) you can get a lot higher quality than what most games did.

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