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>> No.674913 [View]
File: 220 KB, 1386x762, 2019-03-31 22_03_01-MainWindow.png [View same] [iqdb] [saucenao] [google]
674913

Need some quick help for Maya, looking for the best way to alter the mesh AFTER paint weights, rigging, etc

I'm currently making modifications to a model that I made and rigged and painted weights on, and I'm wondering, let's say I want to go in and delete or add some edge loops, something simple like that, what would be the simplest way to do this? I think I did this once already, but I think it was a fluke and I can't figure out how to do it again.

I would keep trying to figure it out through trial and error but my Maya keeps crashing when it gets confused with the skin weights, even if I unbind the mesh first, and then rebind. can anybody offer some tips on how to do this?

...btw, is 4chan the best place to post questions like this? I posted this exact thing on Polycount last night and I've got 0 replies and 20 views. There's no way fucking 4chan is the best place to get answers, right?

>> No.674904 [View]
File: 220 KB, 1386x762, 2019-03-31 22_03_01-MainWindow.png [View same] [iqdb] [saucenao] [google]
674904

Need some quick help for Maya, looking for the best way to alter the mesh AFTER paint weights, rigging, etc

I'm currently making modifications to a model that I made and rigged and painted weights on, and I'm wondering, let's say I want to go in and delete or add some edge loops, something simple like that, what would be the simplest way to do this? I think I did this once already, but I think it was a fluke and I can't figure out how to do it again.

I would keep trying to figure it out through trial and error but my Maya keeps crashing when it gets confused with the skin weights, even if I unbind the mesh first, and then rebind. can anybody offer some tips on how to do this?

...btw, is 4chan the best place to post questions like this? I posted this exact thing on Polycount last night and I've got 0 replies and 20 views. There's no way fucking 4chan is the best place to get answers, right?

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