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>> No.569106 [View]
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569106

>>569101
1/2
Pro vs. con version of achieving pic related in Substance vs. Zbrush:

Zbrush:
Pro
1. Can achieve a LOT more detail. Can create holes in the object etc. as well as add extra topology like bits of twisted steel sticking out.
2. Don't need the UVs to be laid out on the base mesh before sculpting.
3. Has the option of using the hi-poly geometry, via decimating the poly-count.

Con:
1. Zbrush interface feels like you're being made to fill out a tax return at gun-point, while being force-fed LSD and hung upside down in a hall of mirrors.
2. If you break the silhouette, you have to retopologise. If you add anything to the object, you have to retopologise. If you move or change the scale of the object, you have to retopologise.

3. You ideally need clean quad base-geo to get good subdivisions.

4. You still have to bake the normal map out onto the LP geo, (which still has to have the UVs laid out) in a separate application.

You still just end up with a normal map at the end of the day.

(Ctd)

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