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>> No.701434 [View]
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701434

Back again with another unreal engine question.

My character is all rigged and tested him out in unreal using the default animations but it messes up his clavicles. But when testing him out in mixamo he looks perfect.

I figured out that i can retarget the clavicle bones to "animation relative" and that will fix the default animations but then it messes up the mixamo animations.

Is there a way to retarget bones and have it only apply to certain animations only?

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