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>> No.887693 [View]
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887693

bros i'm more on the programming side of everything, does anyone know of any good resources to learn how to turn my algos for heightmap and mesh generation into something i can display in ue5? i'm trying to find a way to nicely display what i'm making without going through the effort to make it not look like picrel (also yeah i know it looks terrible right now, i'm trying to work out the kinks of the underlying tectonic fault generation algorithm so i haven't run this through any filters or erosion simulation, so it's currently very jaggy. also coloring things is hard... plus i may dump the 2d heightmap soon to port it to a spherical version so it can work with a data structure i'd like to use)

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