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>> No.969505 [View]
File: 295 KB, 4356x1440, death2.png [View same] [iqdb] [saucenao] [google]
969505

giving up on this little project. my workflow is absolute shit
model it all > mark seams > unwrap > UV map > export UV map > apply textures in photoshop > import
it takes absolutely ages and there's almost definitely better ways to do it. would be far quicker if ReSprytile didn't suck. I spend so much time just maximizing UV space, it's crazy
I'm thinking I should create texture atlases and just manually move UVs over the master texture, even if it means breaking the way PS1 textures were handled
wanna try vertex painting too but already been filtered by it once before

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