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>> No.665937 [View]
File: 126 KB, 1350x825, pelvis party.png [View same] [iqdb] [saucenao] [google]
665937

What should I be doing to make this pelvis not weird? I know that the torso loops probably shouldn't be flat, but at the moment I just want to focus on the pelvic topology.
The loop around the start of the leg is eight vertices, and I'm considering doing splitting it into ten somewhere along the line to help with the stretches I've created with the vertices closest to the inner middle points. Not really sure where to start the merger considering the torso loops, though.

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