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>> No.952186 [View]
File: 91 KB, 415x400, 1683234994178682.png [View same] [iqdb] [saucenao] [google]
952186

>>952185
Ive tried, transform generator, it adjust the whole textures itself so my position maps just get fucked by doing so
basically the gradient works by using the pinpoint on a position map so for example if you color picked the dark blue and the green on picrel itll create a gradient based on those parameters but it also takes in object space into account which makes it rather difficult to just make it go any way you want and thats based on the mesh itself

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