[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.611960 [View]
File: 848 KB, 1997x743, screwdriver.png [View same] [iqdb] [saucenao] [google]
611960

>>611535
thanks, I'm working on this thing now but I'm having trouble making a Phillips tip. I tried making it all one continuous mesh but can't seem to make that happen when I got the tip so I just made it a flat head. For objects that are meant to just be renders it is okay to have them made of different objects instead of one continuous mesh?

Also I'm having trouble trying to make low poly retopos of high poly objects. If I understand it right the idea to almost trace the shape of your high poly object. I keep getting weird bakes that either have details missing or adding details where there shouldn't be any. I haven't been using a cage, and had bias set to like .005. What's the proper way to set up a cage?

Navigation
View posts[+24][+48][+96]