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>> No.476360 [View]
File: 165 KB, 960x540, Taunt_PRIDCv1.webm [View same] [iqdb] [saucenao] [google]
476360

>>476138
Shit, you actually make some really good points and now that i'm polishing in the graph editor, the problem that you've mentioned really stands out to me.

When I first started animating it, my goal was to get it to loop perfectly and have it viewable from all angles, almost as if it were something you were able to have in a game engine or something along that line, hence I wasn't as concerned about pushing my arcs as much as possible in just the render view.

I know realize that was a fucking stupid call.

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