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>> No.677923 [View]
File: 633 KB, 1024x1024, ParticleTesting.0002.png [View same] [iqdb] [saucenao] [google]
677923

>>677914
REEEeee... Can't access particle information in material data. All of the "random" outputs from every node gives the same values. I'm thinking that blender sees all of the bricks as the same particle since they are being emitted by a particle that is being emitted by a particle that is being emitted by a particle.... Looks like I am going to have to rebuild the scene and add another layer of particles to get some randomization in the bricks inset. I can't seem to figure out a way of doing it with just the current number of particle layers.

>>677917
The issue really isn't the shape of the bricks. I can model that easy enough. I'm trying to work procedurally now though, and blender's UI isn't helping (memes aside; this shits been finicky af this entire time).

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