Today I only textured two objects, I spent most of my time setting up UVs for other shit I'll be texturing tomorrow.
For today we got:
- wall letter box;
- trash can.
The trash can was trouble: the simpler the geometry is the more effort you gotta put into texturing to make up for the low poly count, otherwise it just ends up looking too basic
True, and also based as well as red pilled on his part, being able to download textures online is convenient but it's also cool to see personalized materials, instead of everyone using the same resources
>i wish blender directly exported to unreal, really hate setting up mats in unreal for each and every object
Really? I fiddled with Unreal myself some weeks ago and the materials came straight with the import without me having to do anything. I used the FBX format