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>> No.905486 [View]
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905486

Can /3/ skilled industry guys pls write a pastebin on how to make psx capcom backgrounds and what tools can make them?

I kind of remember how to make them on blender 2.7, but I'm afraid I kind of hard forgotten how to do it.

I remember is related to the console limitations, pong shaders with bling, no PBR, old render engine tech like 2.5 non cycles renderer and just ambien light and maybe sphere and cone lights on night scenes and shit like billboard details and more likely triplanar texturing with textures from CD packs and basic kind of procedural textures.

And maybe also the resolution, GIF compression and the psx vertex integer issue.
Maybe very basic smooth subsurf I see it on prerender models.

Feel free to post what else you remember is needed for psx pre render backgrounds.

Blender 2.5 likely is the best shot to do it on modern OS.

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