>z is up, x is left, y is back
>have to make sure object has 90° on the x so it has 0 when exported in fbx
>has to have 0.01 scale so its 1 when exported in fbx
what the actual fuck, what were they thinking?
this shit is literally the worst
why would they do this? it's so incredibly inconvenient
honestly I'm considering doing my own 3d software because blender is so deadass annoying at this point and it's such a clusterfuck.
I bet I can do better