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>z is up, x is left, y is back>have to make sure object has 90° on the x so it has 0 when exported in fbx>has to have 0.01 scale so its 1 when exported in fbxwhat the actual fuck, what were they thinking?this shit is literally the worst why would they do this? it's so incredibly inconvenienthonestly I'm considering doing my own 3d software because blender is so deadass annoying at this point and it's such a clusterfuck. I bet I can do better