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>> No.664629 [View]
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664629

>>664628
edit: pic-related is where your AOVs go.

if you want silky smooth images, check AOV passes in dark regions (shift + drag a region in render view to render only that region). if you clean then out there, they're clean everywhere. sometimes it's not worth doing this because you'll be pushing absurdly high sample counts.


you can look into arnold's noice denoising (you need to enable some more aovs for this to work iirc) or nvidia's optix

further, if you've got motion blur or camera depth of field enabled, the only way to eliminate noise from those is to push up camera AA samples. it's very expensive.

i haven't looked into adaptive sampling, but i believe it's possible to bring down render times with that if you're pushing for extremely clean images.

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