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>> No.593598 [View]
File: 531 KB, 1920x1129, 311ab2e9a1a5a0f200655adceb380e0f021cfd5a0565ed20367e02b0c377d4d41145ba16527a3dfb_rw_1920.jpg [View same] [iqdb] [saucenao] [google]
593598

>>593592

I want it to be one contiguous surface because I want to use the Octane dirt shader to weather the edges and make it look like poured concrete.

>>593593
>>593594
>>593597

Thanks, this is immensely helpful. I come from a Quake level design background, where you could get away with making stuff from a bunch of primitives because the compiler would optimize it all later.

I am trying to wrap my mind around the right way to do things in 3D modeling. I don't yet have even the ability to execute my vision of, for example, making a curved surface cut into a simple cube. I need to learn the fundamentals, so any tutorials about basic stuff would be helpful.

Image was my ref.

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