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>> No.729922 [View]
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729922

This is your reminder that Blender STILL does not have a simple PIN VERTICES function with a hotkey so that shit you don't want to move while using proportional editing does not move.

You still have to do all the hoops like using vertex groups in combination with shapekeys or doing it in sculpt mode with masking to achieve this.

>> No.674610 [View]
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674610

>>674599
holy shit

>> No.636184 [View]
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636184

How the FUCK do I achieve a nice dForce simulation with clothes stretching nicely around the body with stretch creases around it?
All information I can find about dForce is about fucking POTATO SACK PHYSICS. It seems like everyone just uses it for loose as fuck clothes with only gravity pulling on it and nothing else.

I want there to be a lot more horizontal force than vertical pulling but all I get is either the clothes getting pulled to the body so much it looks like a second skin or it goes nicely AND THEN gets pulled down again like a potato bag.
I just fucking want it to not be loose as shit and with some nice stretch folds, is that too much to ask.

>> No.608758 [View]
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608758

>>608719
>>608721
lol, fuck yeah, that was it

https://www.youtube.com/watch?v=VXeZ0s8DXZ0

>> No.593906 [View]
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593906

How do you cope with seeing your models used everywhere in the absolutely worst (in many ways) 3D productions like porn?

>> No.588550 [View]
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588550

Holy shit, faggots, come the fuck on.

The tiny program is perfect for what it does and there's no need to keep telling with flailing arms how Blender is "better" at it. In Blender you do models and then "convert" them half-assed to voxels. From there on it's a pain to do swift changes to the shapes like it is possible with that tiny ass program.

I'm a fulltime Blender user too but you really have to know where you draw the line in your faggotry.

>> No.578533 [View]
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578533

>>578490
>when done convert to meshes
Yeah because that's just a one click process, right?

>> No.574304 [View]
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574304

>Can you use the same tablet for both sculpting and drawing/texturing/2d
Of course. Why would it be different?!

But I have to say for some reason I tend to put a lot more pressure on the pen when I'm sculpting. Maybe my brain still thinks I'm actually chiseling lmao.
What I'm trying to say is that you better buy some replacement nibs.

>> No.574037 [View]
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574037

>2017
>you STILL can't import already rigged models into Daz Studio
>you're still forced to rig your shit inside Studio with its SHIT rigging tools

What the fuck is this shit

>> No.573985 [View]
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573985

>>573980
This.

People think because it is computer based it's literally just pressing a few buttons and you have your model. Same with music that you make using a keyboard connected via midi to a PC. As soon as a PC is involved people think the computer does all the work.

Plebs don't realize that you need tons of talent and practice to become good as a 3D artist. There's also the chance that you might know a lot at some point but you lack talent which makes you not having any success because your shit is uninspired, lifeless and all you do is re-creating things that exist in real life without any purpose and just do what a ton of people already can.

>> No.573669 [View]
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573669

>>573648
Blender is great but sculpting in it is a giant pain in the ass.
It's so stuffed with functionality that there are almost no options available anymore to make convenient shortcuts for sculpting and the original ones suck ass.

Sometimes it's better to have smaller programs that do one thing well.

>> No.573012 [View]
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573012

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