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>> No.705133 [View]
File: 376 KB, 1100x564, vamosdeblender.png [View same] [iqdb] [saucenao] [google]
705133

I was under the impression that for good topology you were supposed to avoid placing vertices in a quad so they form a triangle shape. There is a guy who posts tips in Blender groups on facebook from his own page (Vamos de Blender) and he frequently does this in his meshes. Look at the wrist at the hand for instance. Is this good topology? It's completely counter intuitive for me.

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