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>> No.965017 [View]
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965017

>>965007
Yep I used a regular PNG and it still had the blocks, but with some extra research I figured out what the problem was: my original image had a 8 bit integer bitmap depth or whatever it's called, whereas for height maps to work properly it appears you require either a 16 bit float or 32 bit float bitmap depth, I went for the latter and it solved the issue (it still has pixels but that's only because my image isn't very high res to begin with, that's acceptable).
Finally! My 1911 is finished, my first fully modeled AND textured gun (I modeled a bunch of other boomsticks before but never textured them as well, this is a first).

Modeling and texturing guns is a very time consuming process, this will prove challenging for game development. Now I see why many game devs opt for fictional gun designs, so that they can take ample liberties with real life guns rather than having to follow their looks to a T, more liberties = faster output. An important lesson, just don't take it to Bethesda levels where they cram a whole bunch of random shit tgoether with no rhyme or reason lol

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