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>> No.914701 [View]
File: 54 KB, 609x331, Double spine problem.png [View same] [iqdb] [saucenao] [google]
914701

So I've tried to import a Rigify-rigged character into Unity, but it's like the character has two separate sets of spine bones, with the front attaching to one of them and the back to the other.
Did I import it wrong? Is there any way to fix this?
I can kinda work around it by selecting the two spine bones that match if I want to create or tweak an animation in Unity, but it seems like a pointless hassle.

Pic related, what happens when I bend DEF-Spine_002 and Spine_fk_002 in different directions.

>> No.914663 [View]
File: 54 KB, 609x331, Double spine problem.png [View same] [iqdb] [saucenao] [google]
914663

>>914662
Actual pic related

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