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>> No.964298 [View]
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964298

>>964266
>>964278
it's not UVs, it's geometry and normals
I was using one of the striped matcaps to emphasize the issue, since it's a little hard to see without it
using a smoothing modifier only makes those areas more pinched
using a subsurf modifier also makes them more pinched
using weighted normals doesn't change much

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