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>> No.802288 [View]
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802288

>>802266
>>802262
I'd remove a couple of those edges along the handle as they don't really change the silhouette. I'd also remove whatever that tiny piece at the bottom is. Also, notice how it gets blockier at the bottom, because you use the same amount of sides in the cylinder along the whole body. Usually it's a good idea to reduce the amount of sides the smaller the radius is, so in this case it would be more optimized if the bottom part had more sides, and the top part less. You'd just merge those extra edges at some point in the middle. But it's probably too complex for you atm, and you probably don't need to worry so much about it anyway. I mean, 1000 faces is not that much, and in modern engines it should be fine, but idk what kind of game are you working on nor how complex it is. In this generation of games from my experience there is a rule of "no visible faceting", so yeah, props can be pretty dense now. Just look at the object from a distance the player will see it and optimize just before it becomes visibly blocky, then stop.

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