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/3/ - 3DCG

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>> No.642695 [View]
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642695

As we all know, Nvidia's finally brought their RTX cards out of the dark and we're starting to see people publish performance metrics about them. The 2080's basically a 1080Ti, and the 2080Ti's almost hitting that fabled 4k60 at a bank-breaking pricetag.

So, let's restart the conversation.
Of course, since this is /3/, it'll be 3DCG-related:

Do you see the current implementation of RTX as a gimmick or could it be the start of a new era? Do you think we'll ever get to the day of genuine real-time path-tracing?

When Unreal (or whatever real-time engine of your choice) gets RTX support, will it even be worth it rendering in a dedicated path-tracing engine anymore? Unless your scene has to handle translucent materials, glass and/or realistic volumetrics, there's really not going to be much point, is there?

How do you feel about the mass of gamers not understanding the significance of RTRT tech and dismissing it as Nvidia attempting to scam consumers? Are they right, or are they fools?

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