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>> No.478441 [View]
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478441

>>478440
maybe you can help me with a related problem.

I'm familiar with sculpting in zbrush and exporting normals but they always come out way deeper than they look in zbrush and soemtimes i get the sense that the R and G values are flipped. I usually fight with them for so long that when they finally do look right i dont remember what I did really. Also the V coordinates are backwards of maya's.

Am I missing some crucial step or necessary settings change that makes exporting normals to maya easier?

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