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>> No.594986 [View]
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594986

>>594972
It literally comes down to one thing - whether or not you'll be rendering anything on the CPU.
For modeling, animation, and even many physics simulations, all have a hard time utilizing anything more than 4 cores, so frequency is preferable over core count.
For rendering, it's pretty linear at frequency * cores * IPC, so two extra cores on a slower ship will render faster anyway.

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