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>> No.695245 [View]
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695245

>>695244
the noobs on this board....

>> No.681315 [View]
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681315

>>681176
This is honestly one of the most retarded post I've ever seen on this board.

Sincerely,
Someone who's asked by AAA clients to use Maya and Substance to create game assets every single day and never experienced any bugs with the pipeline whatsoever.

PS. I'm a 3dsmaxfag, so don't even think this has anything to do with >muh software is better

>> No.627648 [View]
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627648

>>627609
Friendly reminder that this video get's it wrong on why dynamic range is useful and basically solves shitty color management with more shitty color management. The "filmic" preset doesn't relate to anything physically plausible that exists in real life; it's basically a cheat on top of wrong color theory.

It's a crutch for Blender's poor lighting/GI calculations, lack of correct gamma in its default color space, and proper exposure calibration.

If you feel like debating this, just.. just don't. Do some research on proper rendering techniques (with professional renderers), linear workflow, and photography instead.

>> No.600182 [View]
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600182

>>600180
like i had said: only a dumb amateur would argue
i guess that concerns you, cause you're literally arguing with the fundamental mathematics of the different BRDFs

https://pdfs.semanticscholar.org/023a/5c184b8cb9e9c5f2ac61fa679fedc1a478f8.pdf

>the Phong model is a computational convenient method to analytically approximate the reflectance properties of a small set of materials.
>In general however, not too many materials
have reflectance properties of this limited form. > it is not actually physically plausible
>the lack of physical validity is problematic

this is introduction material

>being "physically accurate" means nothing
it actually means that computation is done to be as faithful (ie. not biased) as possible to real-life light and material behavior and physical effects

you can thank me later for doing all the goddamn research for you

>> No.586790 [View]
File: 33 KB, 350x401, 1408734841743.jpg [View same] [iqdb] [saucenao] [google]
586790

>>586734
hope this is b8, otherwise thats just retarded

linear storytelling in movies is totally different from immersive/interactive medias like games

it would be like saying that movies are better than books; no bitch they're just different ways to experience a story and entertain yourself
they all have value in their different ways to do it

>> No.540782 [View]
File: 33 KB, 350x401, 1408734841743.jpg [View same] [iqdb] [saucenao] [google]
540782

>>540780
how fucking noob can you be

>> No.483014 [View]
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483014

>>482483
>0/10 subject
>0/10 shaders
>0/10 lighting
>0/10 render & DOF
>0/10 subject, again

>> No.481972 [View]
File: 33 KB, 350x401, 1408734841743.jpg [View same] [iqdb] [saucenao] [google]
481972

>>481969
>small production pipeling
>image taken directly on pixar's learning website
>mfw

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