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>> No.508117 [View]
File: 75 KB, 500x500, helpmeobiwan.png [View same] [iqdb] [saucenao] [google]
508117

Making some bathroom tiles using displacement maps. My displacement map is, as far as I can physically see, completely straight, black and white. I don't see any reason for any sort of variation on this level.

Why am I getting those artefacts where it should just be completely straight? pic related. many thanks

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