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>> No.494740 [View]
File: 89 KB, 903x857, Screen Shot 2015-09-20 at 7.43.18987 PM.jpg [View same] [iqdb] [saucenao] [google]
494740

>>494739
In general I think all the bumps and cut depth is too deep. I would try cutting the depth in half and check that first. Also, try to set up a second light from the side, so you can get a better view of the depth of the bump/normal maps, that will help a lot with tweaking. And easy setup is one main light from the front, a fill light from the side light that is 3/4 or 1/2 as bright, and a rim light that is facing into the camera and pointing down on the subject, it will be 2-4x as bright as the main light. You can child the rim light to the perspective camera, and that will make it keep the correct position regardless of how you move the camera around. This will give you oblique lighting that will show you easily how deep your bump/normals are. See pic.

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