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>> No.576499 [View]
File: 3.20 MB, 1920x1080, Screenshot (2542).png [View same] [iqdb] [saucenao] [google]
576499

I am really interested in something - I've been looking at Hellblade's textures and I'm pretty sure there is no tessellation and displacement on the ground. Now, I though this is a must, but this looks really good without it, unless you really look at it from a low angle. How many games are actually using displacement on the ground? I know it requires a lot of processing power.

I'm asking because I'm trying to achieve a good ground texture in UE, but it doesn't look very good atm. I thought it was because of no tessellation, but, does this mean it doesn't matter so much in this case?

>pic related

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