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>> No.656464 [View]
File: 57 KB, 500x900, witch-hair-rig.jpg [View same] [iqdb] [saucenao] [google]
656464

>>656460
>cope the movement of the character's head bone?
That's where I can't help you, in unreal it's the "master pose" functionality, pic related is my entire skeleton (plus a root bone, because unreal always wants one), each hairstyle can have it's own individual skeleton and I can swap between them at runtime.

>>656463
Any tips on how I can improve it?

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