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>> No.915859 [View]
File: 4 KB, 272x38, live surface.png [View same] [iqdb] [saucenao] [google]
915859

>>915705
I'm guessing you did a planar projection from the front. Your Uv's are probably overlapping showing the same things on the front and back?

>>915489 has the right idea.
What you have now is good but will be impossible to rig, and a bitch to unwrap/texture. Keep what you have but try to make a low poly mesh, and work with stuff separated until it suits the shapes of the model.


EX:
1. Make an 8 sided cylinder to keep things light, say for an arm, leg, or torso.
2. Select your wolverine mesh and click the magnet icon to make it "live". Now things will magnetically snap to the surface of that mesh. Click the magnet again when you no longer want this.
3. Go into vert mode on the cylinder and start snapping the verts to the surface of your wolverine. Grabing a vert and translating it visually over the mesh should make it snap. This way you can quickly begin to create a low poly retopology of wolverine. Focus on the egeflow while retaining the shape of the underlying mesh.

Your work on this model is actually giving me faith that people might learn on this board.

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