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>> No.974517 [View]
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974517

>>974508
never mind, got it
>select edges
>separate by selection
>convert to curve
>add depth
>convert back to mesh
works perfectly. also give me one reason why I shouldn't model everything using subdivision surface and the cage option
the topology is always seemingly perfect and I have no intention to rig, animate or do anything to it outside of blender, and texturing will be a piece of piss since I'll be using a procedural clay shader

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