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>> No.520378 [View]
File: 786 KB, 970x1399, normalMap_wrinkeled.png [View same] [iqdb] [saucenao] [google]
520378

Got a maya normalmap issue here and could use some help please

I´ve pretty much followed this tutorial here https://www.youtube.com/watch?v=wZ-Z3kA-f9s
to bake a normal map with the transfer maps tool and it works pretty well. The only problem is that when I make a new maya project, import the lowpoly mesh and add the normal map to it, it gets all wrinkeled and wrong like pic related, although it´s the same map. I´ve been checking the settings when I add the normal map but I just can´t figure it out. Does the normal map need a special hypershade treatment or what?

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