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>> No.517532 [View]
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517532

>>517527
POOOOORRRRFAG

>> No.511893 [View]
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511893

>>511878
>I7, 16GB RAM an SSD
REEEETARD ALERT

>> No.502426 [View]
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502426

>>502425
>$150

>> No.473257 [DELETED]  [View]
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473257

>I've thought of possibly registering the rotations as Euler, then converting each X/Y/Z axis rotation to Quaternion(using 0s for the blank axes) and back, but I'm not sure if that will add up properly after converting back to Euler

of course it will work you fucking tool

>> No.471516 [DELETED]  [View]
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>>471515
2/10

>> No.467034 [View]
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467034

>>467029
>ableton live

>> No.463075 [View]
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>>463074

>> No.460806 [View]
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460806

>>460804
>All the things you described are extremely simple pieces of fucking software that don't require a huge development team working full-time to program.

>opensubdiv
>bulletphysics
>alembic
>exr2.0

>simple

lmao son. Even Ed Catmull said that opensubdiv took 20 years of research, and its their cutting edge, that no one else on earth has matched

>> No.457032 [View]
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457032

Not really. That massive C codebase just keeps growin', and y'all still havent even made a dynamesh solution. Its like I read that list, and it says other people's things like OpenSubdiv. Yet, thats not even original work so its not development.

And ptex? Its been out for 5 years. In fact its included in the freaking opensubdiv examples if you include it in your compiled project. Very little original work by blender here.

And hdr viewport? Wow, everyone and there dog does this now. You can even get an open source free license hdr viewport in opengl and directx by nvidia themselves on their github, complete with binary examples on all platforms.

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